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WoT stands for World of Tanks and wall of text.

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Gaming, Movies/TV, Personal

So, with our Eve corporation not actually playing Eve (unless targets are presented on a platter, a gang is already formed and they are cordially invited to attend by persons leading said gang, via Ventrilo) I’ve been mostly playing the World of Tanks beta, which while occasionally infuriating to a degree I cannot explain unless you ask me within three seconds of my T-34-85’s ammo rack exploding, is actually a bit of a lark.

I imagine it’s a bit less exciting for people who play tank destroyers, and sit in bushes like Wiley-fucking-Coyote waiting for an unsuspecting Roadrunner to happen across their crosshairs, but for me and my medium tank it’s either death, glory, death and glory, or death followed by a string of unrepeatable obscenities. I like it best when it’s just glory.

It’s a game that doesn’t really fit under the MMO title but seems to have fallen in to the trap of masquerading as one, much like so many games these days that seem to want to ‘ride the wave’. MMOs have such a high turnover rate these days that there are few with consistent player bases, and most of the ones that do have player numbers that are dwarfed by the number they launched with. The examples I’d use are Warhammer Online and Aion, simply because I played them myself and later moved on. In fact, Eve is the only MMO that I maintain a consistent ‘relationship’ with, Eve seems to have become the online gaming equivalent of a wife, comparative to other MMOs which would surely qualify as nothing but mistresses or passing fancies, who are not cut out for the long run.

Nonetheless, World of Tanks masquerades, even though the actual game system is much more like an FPS – even the more “massively” orientated attributes are easily matched by FPS games these days, as the progression doesn’t go much deeper than play matches in tanks > gain experience & cash > unlock and buy new tanks. Not entirely different from unlocking new weapons in say, Battlefield Bad Company 2, surely?

Really the only thing that sets it apart from the usual FPS system is the restrictive reliance on credits, you have to pay for ammo and tank repairs after a battle, which can be more expensive than the coin you make from winning it if you’re storming around (crawling around more like) the battlefield in a Tiger or larger. There’s a lot of armour to superglue back on to a Tiger tank after it’s taken a good old fashioned twatting, so you get bills big enough to push you in to using lighter tanks as money makers so that you can afford to use your larger ones.

All of this said, it’s a good laugh, and once there’s a team system in place that’ll allow grouping with friends (we currently count down from three on Ventrilo and all hit “Battle” at the same time, then hope to god we got in to the same match) the experience will only improve. I’m not convinced of the longevity of the game, but perhaps the lack of a subscription will compensate for that. No sub means you can pick up and play when it suits you, and the optional micro-transactions don’t seem too game breaking.

Anyway, I would talk about anime as usual but I’ve not really watched any. Since I finished Full Metal Alchemist: Brotherhood I’ve watched maybe 2 episodes of Highschool of the Dead, and that’s about it.

What I have been watching after some demands on the part of a friend, is Life on Mars, which has been pretty awesome so far. I’m currently just over half way through the second season and I’ve no doubt that I’ll have finished it and be hitting up Ashes to Ashes some time this week.

Now that I’ve provided something resembling an update, even if mostly a muddled explanation of my opinion of World of Tanks, I’m going to get on with ordering myself a takeaway, as it is the weekend, I’m hungry and I can’t blog and operate Just-Eat at the same time without fucking one up entirely.

Final note before I sign off is this: If you have a bizarrely named domain such as, I don’t know, ClaymoreDog.com, and you’re asked by work colleagues what the name is about, don’t try to explain, it’s not possible to do it any kind of sensible way.

Toad in the hole

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Gaming, Personal, Uncategorized

No, this post doesn’t have anything to do with food, at least not with Toad in the Hole, Toad in the hole is the name of our True Sansha Control Tower in the w-space system we have affectionately come to know as simply “Toad”. In case you’re reading this and have no idea what I just said, you may want to skip downwards as I’m going to ramble about Eve-Online a bit.

We moved into Toad on the merit that it was the first unoccupied Class 4 w-space system that I could find, and over the last couple of weeks it has treated us to some fun things, such as watching Yswr’s Hurricane attempt to align under fire from four Sleeper battleships with no RR in a system that reduces ship agility, while webbed. It exploded of course, and we smirked and continued, as w-space is lucrative enough that losing a Hurricane is of course absolutely nothing to be concerned about.

This, and the small fool around in Faction Warfare that preceded it, is part of our re-entry to Eve. Once coffers are full and we’re good and ready Omerta Syndicate will see a reactivation of sorts, a return to active service.

It’s been a while, and I for one am still rusty – you play a game for long enough consistently and you develop an extra instinct of sorts, you respond appropriately to your surroundings without hesitation and you know where everything in your UI is. Take a year out and you’ll find yourself a bit clumsier than you remember.

It didn’t stop me from flattening a Navy Slicer with my Claw recently, but it did mean afterwards I lost a 1v1 with a Hookbill, something I could have avoided if my approach had been measured better, leaving me just a couple of km closer after the mutual scrambling occurred. As it was I was too far in to fall off range and the dip in DPS meant I couldn’t quite kill him quick enough. It’s all just practice, really, and I do miss piloting interceptors so I’m sure I’ll get plenty once we’re back in populated space.

Speaking of PVP, Alliance Tournament 8 has been airing on EveTV over the weekend, much to the delight of, well, the entire corp, who have been on Ventrilo cheering along with the matches like it’s the Eve World Cup. I don’t think I’ve ever seen so many Machariels blow up in groups of three, or so many Drakes fielded by idiots. The Drake is a hugely useful and versatile ship, it pains me to see these cretins just slap HML and Extenders on it, press f-keys and seemingly go AFK for a shit while the fight plays itself out. Lrn2HAM.

Final note on the subject of Eve is that Planetary Interaction has finally been released, command centres included, and some very elaborate planning and charting has followed on our part. PI is, to understate greatly, overwhelmingly fiddly. There are so many ways to do it badly that the mind simply boggles as to how many planets will be squandered under the control of moron armies of aspiring tyrants who will surely just keep pressing buttons until something starts moving, spinning or twirling, and then consider themselves satisfied with their shiny “Empire”. God knows Eve isn’t without its population of slightly more remedial users, and in a game with such a huge capacity for failure anything can happen.

If you wanted to skip the Eve speak then you’re safe to continue from here.

So I said earlier that this thread wasn’t about food, and I was telling the truth, mostly, but there’s one thing I feel is noteworthy, and that is Deks KFC chicken conspiracy theory. He assures me that KFC chickens are in fact not grown in the traditional manner of egg > chicken > bargain bucket, but are actually genetically modified test tube chickens that grow only a breast.

Deks, to you I say this, if only a breast is grown, then where the fuck do they keep getting the wings and legs from? I’m sure the answer will be that those are also part of the genetic growth plan, but somehow I’m struggling with the idea.

Anyway, the following is entirely to distract Deks from questing towards me with intent to clarify, and instead send him into a state of confusion. If you don’t understand, simply scroll on and normal blogging will resume.

Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line Maginot Line

While Deks hypnotizes himself in to a fit of rage reading that a few times we will continue.

My next subject is fucking huge holes in the ground. Specifically this one: http://www.youtube.com/watch?v=Nni68iqI7WA

This is something that there is, I’m quite sure, a perfectly logical scientific explanation for. But still, it’s pretty ominous, right? A giant hole opens up and swallows a three story building. Just one building. Who lived there? He must have pissed off someone important, like, uh, Lucifer. I don’t know if the idea of disappearing 200ft down a hole that wasn’t there five minutes ago scares the shit out of anyone reading this, but I for one find it just the slightest bit intimidating. And what do they do now? Fill it? Cover it? Charge Americans as much money as possible to come see it as a tourist attraction?

Maybe I’ll look it up later, for now I’m going to crash.

Future Proof

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Gaming, Uncategorized
Fucking awesome

Fucking awesome

I was bound to put up a post about this, being best friends with the director and creator of the video, but I’m positive I’d be posting this even if that weren’t the case. What that does mean however is that I saw some of what went in to the creation of it, the utter dedication that was necessary to put this kind of piece of work together, and how despite having seen the inner workings, the development and advancement of ideas and in some way the general evolution of a piece of media it still left a huge impact on me after I watched it, entirely as a viewer, in my chair, in my room and on my screen.

If you’re an Eve player and you’ve not already seen it, shame on you. I’d say more but I think the video speaks for itself.

Here’s the link to the forum thread, all download mirrors and a YouTube link are contained within.

If my word isn’t enough for you to watch if you haven’t already, read the responses on the thread linked and here’s a little web coverage to help convince you:

Massively.com
Eve-Online-Fan.co.uk

Worst MMO event ever?

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Gaming, Uncategorized
A thousand words.

A thousand words.

For St Patrick’s day NCSoft held an event.

The player populace of Aion have been for the most part crying out for events for quite some time, but this was by no means what they were expecting.

The event revolved around a leprechaun called Fergus McGreedy (apparantly there are leprechauns in the Aion universe suddenly?), and some bullshit about tax collectors and shedding wealth, and losing his glasses, and a bunch of other rubbish circumstances. Anyway, what actually occurred, was that he spammed some stuff in !Shout and then mobs would spawn and be killed for loot.

The problems began before anything even happened really, because on some servers this leprechaun was extremely late to arrive, making me ponder whether NCSoft had one or two people taking care of the entire fucking event? This wouldn’t surprise me, it also wouldn’t surprise me if these people were either not in contact with each other at all, or just immensely irresponsible, because the types of mobs that actually spawned differed from Asmo to Elyos, and even from server to server.

On Telemachus the Elyos had three Zapiel spawns – Zapiel is a world boss that drops, among other things possibly the best spear in the game. The Asmo however, had L10-50 non-elite trash mobs, with some named ones thrown in. Hardly any loot at all, a blue L40 chest piece dropped, not much else.

As if this wasn’t bad enough, some hours later, without any advanced notification at all the GMs had apparantly become aware of the disparity between their mob spawns, and decided to “rectify” the issue by returning to Pandaemonium and spawning some world bosses for the Asmos. Much like I imagine it went on just about every server, a single legion got all the loot, people protested, and the GMs then saw fit to randomly hand out Zapiel items.

I logged back in shortly after this, just in time to find people showing off their Zaps items while this GM continued to spawn a lower level world boss, and then Menotios, which of course, the same legion took the loot for.

So the see-saw of horribly irresponsible GMing has now tilted from Elyos favour to Asmo, with more world bosses being spawned, and endgame items being doled out like welfare.

This wasn’t an event, it was a loot farm for each server’s biggest legions, and some lucky passer-bys. You may wonder if I’d still be complaining if I’d gotten a Zaps spear myself, not as much that’s for sure, but it’d take a whole lot of burying your head in the sand to even pretend this wasn’t an utter joke of an event.

I’d expect better than this from F2P MMOs, nevermind one I actually paid for.

R.U.S.E.

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Gaming, Uncategorized

Ahoy faggots (is it hypocritical to refer to the reader as a faggot after using “ahoy” as a greeting? Probably).

Today I’m going to talk about R.U.S.E, Ubisoft’s new RTS that allegedly employs a new and exciting system that is “set to reinvigorate the genre”.

I might seem sceptical already, given my use of the word ‘allegedly’, but having played the RUSE beta online a few times 3v3 I have to say it’s a lot of fun. That doesn’t however mean I believe it’ll be reinvigorating anything, at least not with the RUSE system, which is essentially a number of commander abilities that allow you to misdirect your enemy, spy on their units, hide your own or just go faster in whatever sector of the map you choose to deploy your RUSE card in.

It’s a good system, and as already stated, a fun game, but I do think suggesting it’ll have a large effect on the RTS genre on the whole may be stretching things ever so slightly. The game itself it’s fairly intuitive which makes it easy to pick up and have fun with, which, although I’m comparing apples and oranges, is something it has over the original Supreme Commander – an RTS many will find baffling to play competitively.

The only resources there are to be captured are supply caches, and your entire army is run on just one resource: money. There’s enough unit variety to keep you testing different races but ultimately Ubisoft seem to have done their best to make units largely comparable. By that I mean, the Germans can build Wirblewinds, which if you’ve played Company of Heroes or the lesser known (but much better) Men of War, is a rather unfriendly anti-air vehicle. To mirror this Britain have the Skink and the Russians have the ZSU which basically do the same job.

It’ll be a little longer before I’m aware of the more intricate differences between the races, I’m yet to find out whether the French units can be forced to retreat faster than the other armies, have a prototype white flag, or can build negligible bunkers that can be mostly ignored. I’m also yet to try the Italian army, and discover whether it’s possible to change teams if things are starting to look like they might go badly for me.

What I have established is that Tiger tanks are fairly unpleasant unless you can apply the correct dosage of fighter-bomber, which of course requires that they not be absolutely surrounded by anti-air, which they often are.

The Armour/Infantry/Air/Artillery balance seems quite nice; while it’s possible to spam an ungodly amount of bombers for runs at the enemy HQ and key buildings, it’s also possible to meet those bombers with a nice fleet of fighters and anti-air, which will allow you to practice your best evil villain laugh as they explode or turn back full of bullet holes and flak, only to discover that while they were gone you had some well placed paratroopers slip into their base from the forest behind it and capture their airbase, HQ, and any other useful buildings your elite troops could storm while the player was distracted watching his bombers fall out of the sky.

Oh, sweet justice.

The beta is available on Steam now, I’d say give it a try and see what you think of it. Don’t let the weird looking French blokes that introduce it put you off, I’m sure they’re harmless.